Reassembly can export an existing save slot as a mod that adds the ships from that save slot as a new faction. When creating a block or faction mod for Reassembly, there are two main methods of getting started: Faction Export Method The details of this are described in Block Identifiers. Since many things in Reassembly are referenced using numeric identifiers and it would otherwiseīe easy for multiple mods to accidentally pick the same identifiers, mods undergo a processįrom the Steam Workshop. Reassembly’s data files can be overridden or extended via mods.Īn important component of the mod system is the ability to support multiple simultaneous mods. Since it is relatively easy to misplace a comma or brace, be sure to check the game log for See the Appendix for complete data type definitions. A correct definition would be ‘points=5’. Therefore, ‘points=5.6’ is a syntax error, as is ‘points=”5.6″‘. For example, the “points” field within Block definitions is of integer type. All data files are utf-8 encoded.Ĭomments – instructional text that is ignored when loading – start with ‘#’ or ‘–‘ and extend to the end of the line.ĭata is strongly and strictly typed (like in C++, unlike Lua). The exact format of each file depends on its contents. Reassembly data files are all parsed using the same system and have the same basic syntax, which is inspired by the programming language Lua. I personally prefer GNU emacs but the learning curve is pretty steep. I recommend Notepad++ for editing these files. Reassembly data files are in plain text format. Mods data files are in the same format and may override any of the data files packaged with the game – the exact method by which mod data overrides or is merged with package data and other mod data is dependent on the data type and is described below. The data file formats loaded by the game.Ī “mod” in Reassembly is essentially a directory containing modified data files. This document describes the process of creating mods for the game Reassembly and documents Please don’t hesitate to email me at with any questions. Scripting reference a Python script that can read Reassembly format text files.Advanced Shapes Guide by Prototype – His guide is very comprehensive.Discord Server – Reach Arthur and fellow ( primarily English ) Reassembly players.Game diagnostics – thread describing use of cvars and various built in performance/timing graphs.Bug Reporting Guidlines – thread describing location of game save files, cvar files, etc.LOCALIZED LANGUAGES There's already a wiki in other languages, and we highly encourage founders across the wikia network to founding localized versions of this wiki in other languages, the list of currently already available wiki is below: Polski/Polish Please leave a message on the wiki talk pages or the wiki forums to let us known if you have created a language wiki to be reviewed and approved.Existing mods are available on the Steam Workshop Page Current Events - Prototype's Unknown Invasion Tournament 19 July 2020 Now, it is being updated by the veterans of the Reassembly community that have taken it upon themselves to fill in the blanks left by years of the game's development. This wiki was originally administered and developed by Agent S-315 and other legendary members of the Alpha Tester group. Everyone is welcome to contribute.Ĭurrently our wiki is short on editors, so if you are interested in adopting this wiki you are welcomed to do so.Īlso under the poll graph on the right you can access more polling pages or leave a suggestion about new polls. If you are new to wikis and wish to help this wiki develop, please feel free to check the Wikia Help Database. We strive to let this wiki be known to the general public with great contributors and editors, and eventually build up a community on Wikia along with the Reassembly Forums, our place of origin, and the new and rapidly growing Discord group. ABOUT THIS WIKI This wiki was originally founded by alpha testers to build up a wikia database about the game. The game was fully released on February 2015, but thanks to the commitment of the game's developer, new features continue to be added. The game is fully released on Steam, and has a deep and thriving community built up around community managed Tournaments, and modifications. Reassembly is an Indie video game developed by Anisoptera Games ( Arthur Danskin ) with the aid of Indie Voyage on Kickstarter.
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