![]() When he isn't writing or daydreaming about the apocalypse, he enjoys running, biking, spending time with his family, and traveling the world. He worked for Iowa Homeland Security and Emergency Management in disaster planning and mitigation before switching careers to focus on his one true passion-writing. His other work includes the Extinction Cycle series, the Trackers series, and the Orbs series. the fact that you and your teammates have the liberty of making mistakes, both in the small (picking up a teammates gun) and large (airstriking your team) scale, is a large part of what makes the game entertaining in my opinion.Nicholas Sansbury Smith is the New York Times and USA Today bestselling author of the Hell Divers series. Even outside of functionality, as I say before the game relishes in the humour of mistakes and mishaps. Technically it's more efficient to play that way as your team is dependent on vastly less research point allocation per player.īut yeah overall it's quite essential to keep things as they are, I think. The fact that one of our teammates can upgrade and load out with 4 mechs, each time, means we can specialise elsewhere. On one or two occasions I have accidentally picked something up, then been stuck with it, it would be nice to at least be able to give it back to the guy that died, once he's respawned.Īnother reason locking would be bad however, is that sharing gear is almost imperative in itself. The only problem I have is that you cannot drop gear. ![]() I've had people take my gear a few times, and I've taken their's too. It only solves a relatively rare and minor problem that can be worked around at the cost of 1 death or by simply waiting, compared to things like connectivity issues and cross-play friends lists working this issue is far lower priority and arguably not an issue at all. Yes it would be nice to have some gear exchange feature, but it's extra interface complexity, all of the buttons are already used so you'd have to add some kind of menu or something (not that you would want dropping your gear one button away anyway). The odds that that person is also really good at staying alive yet doesn't know how to operate those tools or not to pick them up in the first place are quite low. ![]() The only time it really seems to matter is if you have a coordinated pair using recoilless rifles and someone that doesn't know what they're doing picks up the rifle or the support kit. People generally die so often at rank 10+ that the issue of exchanging gear is rendered moot the majority of the time. At a high enough difficulty the goal is just to finish the mission, sometimes that means having the right equipment on the right people. Not sure why maximizing XP is the assumed goal anyway. Let's be honest, one additional death is negligible in terms of xp loss. Join over 2,000 other Helldivers in our Discord! Again, this isn't going to be enforced heavy-handedly, it's not like a single off-topic rant is bannable, but if you start spamming links to cash-for-click sites or whatever, you will get banned. This includes affiliate links and unrelated content. ![]() ![]() While we won't ban negative comments and so forth, if you have a repeated history of making caustic remarks for the sole purpose of being confrontational, we won't hesitate to ban - regardless of how monolithic you think you are in the community. We're not enforcing this rule as a form of censorship, we're enforcing this because subreddits tend to get lots of new players, and the last thing we as a community should do is make people tuck tail and run. Clearly jokes and stuff are fine, but if you're harassing someone, that's not cool. Other than that, have fun, and be excellent to each other! We're really passionate about the game, so we ask that posts in this subreddit be relevant to Helldivers - other content should go on /r/gaming or /r/games. This is an unofficial subreddit for Helldivers. ![]()
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